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And I liked the Washing Pole, which was a big katana and made me feel like Sephiroth.Īnd my favorite reward system was in Bit. One time I tested a few weapons and I liked big "sticks" like the Giant Club or Dragon Tooth, which could smash the enemies to the ground. I liked the pirate theme and searching for the X, gettign out the shovel and starting digging for a cheast gave me a special feeling.Ī game with oversized weapons or at least big weapons would be Dark Souls. I wanted to say the mole gloves from Minish Cap.Įven if the game was mediocre, one of my favorite parts of Risen 2: Dark Waters was digging for treasures. This was my entry! That was fun to write. The weakest enemies however become the strongest ones, as groups of weak enemies can now overwhelm you and literally kill you in three seconds.Īs I've played the game a lot, I always play with all idols (gods) turned on. This makes strong enemies much more challenging, as they turn invincible and regenerate health. Finally, one god makes it so that enemies regenerate health. Another god makes it so that enemies sometimes reflect your projectiles back at you. One of them makes it so that enemies randomly becomes invincible every once in a while. The most difficult ones however are the last three. One of them makes enemies faster, one of them makes them stronger, one makes enemies hurt you when they touch you, one makes enemies slow you down when they touch you, one makes enemies drop bombs when they die, etcetera. When you activate an idol, the game becomes more difficult, and you get greater rewards (more money, more experience and, at least in score attack mode, more points). You don't choose a difficulty setting, rather you unlock ten different idols (gods) who you may or may not call upon. I really like the way the developers did it in Bastion. And while there's no physical digging, it is referred to in a philosophical manner, at least that's how I like to interpret it.įinally, the risk/reward system. The game does feature a big weaponry of interesting and unique weapons, all of them over sized for The Kid, who is best known for his massive hammer. "What do you say to a man whose seen too much?" Ask him if he's seen Titanfall. Having played through the game many times, I can often narrate the game alongside with him. The gameplay is superb, the controls are spot on, the art style is fresh, the music is amazing, the story is brilliant in its simplicity and as a whole the game feels fantastic. Many people on GAF know me for being very criticizing, and sure enough even in my absolute favourite games I find many flaws, however Bastion is damn near flawless. It's so simple with this one.īastion is a masterpiece. ALttP also had the mini game where you race against time to find stuff from the ground using shovel, so when I had an urge to shovel, I went to that mini game.Ī proper story is supposed to start at the beginning. Still, it was a cool concept and I think it was used again in some other Zelda games. In reality it was used only to dig up a flute and after you get the flute, you can't use the shovel anymore. I remember getting the shovel from that kid in the small forest area and thought that this is way cool item, I could dig items from the ground to help my quest and so on. If the weapon would've been just some random Japanese RPG weapon, it wouldn't have been nearly as fun to use to be honest, as has been seen in many many games with big-sized weapons. It looks kind of ridiculous being so oversized, but using the special attacks, it becomes even more ricidulous. It looks awesome, has different special attacks with their own special effects and is therefore upgradable. The game's main weapon, Monado is a memorable weapon with a mind of its own. had some of kind of tricky risk/reward system, or involved memorably oversized weaponry, or "To enter, tell me about a game you enjoyed that: